Experimental Law Variations adopted into Law proper 

1.       Assistant Referees – Assist the referee if requested
2.
       Lineout and throw – Taken back into 22
3.       Lineout and throw – Quick throw in
4.       Lineout and throw – Receiver (halfback) 2 metres away
5.       Lineout and throw – Non throwing team must have a player in the 5m area who must stand 2m from line-of-touch & 2m from the 5m line
6.       Lineout and throw – Pre-gripping
7.       Lineout and throw – lifting
8.       Scrum – 5m offside lines
9.       Scrum – halfback offside lines
10.    Corner posts/flags – No longer touch in-goal 

Experimental Law Variations NOT adopted 

1.       Maul – Head & shoulders below hips
2.
       Maul – Legally collapse
3.
       Lineout and throw – No restriction on numbers  

Mauls cannot be pulled down anymore and the team throwing in the ball at a lineout determines the maximum number of players in the lineout.

LAW APPLICATION BEYOND 2009

All rugby is now being played under one set of laws, with the realisation that differences do exist between ‘senior’ levels of rugby and ‘age specific’ levels of rugby.  Eg: 

-          IRB Under 19 Variations

-          NZRU Domestic Safety Law Variations 

2010 Law Books

The NZRU is not going to print a NZ Law Book for 2010.  They will provide the following: 
·         IRB Law Books (pocket size)
·         NZRU pamphlets incorporating our Domestic Safety Law Variations (DSLV’s) and the Small Blacks Laws 

The IRB Laws are always available on the IRB website (www.irb.com)
 NZRU Domestic Safety Law Variations are available on the www.nzrugby.co.nz  website.


 

Amended sections of Laws of the Game Rugby Union

 

 

Law 3

Number of Players – The Tea

 

 

3.4

Players nominated as substitutes

 

 

3.13

Front row forward sent off or temporarily suspended or injured

new

 

(f)

 

new

 

(g)

 

new

 

(h)

 

new

 

3.14

Rolling substitutions

 

 

 

 

 

Law 5

 

Time

 

 

5.2

Half-time

 

 

 

 

 

Law 6

 

Match Officials

 

 

6.B.1

Appointing touch judges and assistant referees

 

 

6.B.2

Replacing a touch judge or assistant referee

 

 

6.B.3

Control of touch judges and assistant referees

 

 

6.B.4

Where the touchjudges or assistant referees should be

 

 

 

 

 

Law 10

 

Foul Play

 

 

10.4

Dangerous Play and Misconduct

 

 

(e)

Dangerous tackling

new

 

(i)

Lifting a player

 

 

 

 

 

Law 14

 

Ball on the Ground – No Tackle

 

 

14.2

What the player must NOT do

new

 

(d)

A player on the ground.

 

 

 

 

 

Law 15

 

Tackle: Ball Carrier Brought to Ground

 

 

15.4

The Tackler

 

 

(c)

 

 

 

15.6

Other players

new

 

(c)

 

 

 

 

 

 

Law 16

 

Ruck

 

 

16.3

Rucking

 

 

(f)

 

 

 

 

 

 

Law 17

 

Maul

 

 

Definition

 

 

 

17.4

Offside at the maul

new

 

(f)

 

new

 

(g)

 

 

 

 

 

 

Law 19

 

Touch and Lineout

rewrite

 

19.1

Throw-in

 

 

(b)

 

 

 

(c)

 

 

 

(d)

 

 

 

(e)

 

 

 

(f)

 

 

 

(g)

 

 

 

19.2

Quick throw-in

 

 

(e)

 

new

 

(f)

 

new

 

19.5

Player with foot in touch

 

 

(a)

 

 

 

(b)

 

 

 

19.8

Forming a lineout

new

 

(i)

 

new

 

(j)

 

new

 

(k)

 

 

 

19.10

Options available in a lineout

new

 

(f)

 

rewrite

 

(g)

 

rewrite

 

19.15

Player throwing-in

 

 

 

 

 

Law 20

 

Scrum

 

 

20.3

Binding in the scrum

rewrite

 

(f)

 

 

 

20.11

Scrum wheeled

 

 

(b)

 

 

 

20.12

Offside at the scrum

 

 

(d)

 

 

 

(e)

 

 

 

(g)

 

new

 

(h)

 

new

 

20.13

Under 19 variations in adult matches

 

 

 

 

 

Law 22

 

In-Goal

 

 

22.9

Defending player in in-goal

new

 

(b)

 

new

 

(c)

 

new

 

(d)

 

new

 

(e)

 

 

 

22.11

Ball dead in in-goal

 

 

(a)

 

 

 

(b)

 

new

 

22.12

Ball or player touching a flag or flag (corner) post


 

Removed from the Laws of the Game Rugby Union

 

Law 19

 

Touch and line-out

removed

 

19.9 (f)

Levering on a team mate. A jumping lineout player must not use a team mate as a support to jump.

Penalty: Free Kick on the 15-metre line

 Please acquaint yourself with these Law changes as we head towards the beginning of the 2010 rugby season.  There are many features and requirements of these newly written laws that we all need to recognise, learn and implement.

 Of particular importance, are the law section listed below.

 10.4

(e)

Foul Play - Dangerous tackling

10.4

(i)

Foul Play - Lifting a player

 

 

 

15.4

(c)

Tackle - The tackler

15.6

(c)

Tackle - Other players

 

 

 

16.3

(f)

Ruck - Rucking

 

 

 

Law 17

Definition

Maul

17.4

(f)

Maul – offside at the maul

17.4

(g)

Maul – offside at the maul

 

 

 

19.1

(c)

Touch & Lineout – no gain in ground

 

 

 

19.5

(a)

Touch & Lineout – Player with foot in touch

19.5

(b)

Touch & Lineout – Player with foot in touch

 

 

 

19.8

(j)

Touch & Lineout – Forming a lineout – where the player between the touchline and 5m line MUST stand

 

 

 

20.3

(f)

Scrum – binding in the scrum – PRIOR to engagement

 

 

 

22.9

(b)

In-goal – Defending play in in-goal

22.9

(c)

In-goal – Defending play in in-goal

 Noteworthy points: 

1) The specification in written law that a tackle that starts below the line of the shoulders and ends up above that line, IS a dangerous tackle. 

2) The definition associated with the Maul law has been altered where the word “occur” has been replaced with “begin”.  This has a major influence on whether a maul continues to exist when there are only players from one team participating.  Law 17.4 (f) and (g) further explain this. 

3) Law 19 – Touch and Lineout and Law 22 – In-goal are altered to incorporate explanations relating to a player ‘receiving’ the ball (when it is in motion) and a player ‘retrieving’ the ball (when it is stationary). 

4) The team that is NOT throwing-in the ball at a lineout must have a player between the touchline and the 5m line.  That player can now stand in only one position – 2m from the line-of-touch and 2m from the 5m line. 

5) Locks and loose-forwards must be bound into position PRIOR to scrum engagement.  This prevents any players, particularly the Number-8, using a “slingshot” motion as the scrum engages.